Overwatch
Examples of my contribution to Overwatch. I owned a variety of sound content and features throughout all aspects of the game. My contributions included heroes, maps, UI, events, skins, progression items, music implementation, and mission moments. Footage and audio was captured in game.
Anthem
During my time working on Anthem, I owned the sound content and systems for player traversal. This includes flying, hovering, dashing, jumping, landing, sprinting, footstep surface materials, swimming, overheating, and other mechanics for navigating the world. I designed the sounds for the “Ranger” Javelin and scripted a modular patch which controlled behavior for playback within the Frostbite engine. I fed parameters into my scripts to dynamically effect sound layers based on things such as player speed, material softness, damage states, fall velocity, distance to ground, and flight pitch and lean. Footage and audio was captured in game.
Mass Effect: Andromeda
Examples of my contribution to Mass Effect: Andromeda. I worked on the game as an audio artist at BioWare, designing and implementing sound. Footage and audio was captured in engine.
Star Wars: The Old Republic
Examples of my contribution to Star Wars: The Old Republic. I worked on the game as an audio artist at BioWare, designing and implementing sound. Footage and audio was captured in game.
King’s Quest: A Knight to Remember
A compilation video of highlights from King’s Quest: A Knight to Remember. I worked on the game as lead sound designer. Music by David and Ben Stanton.
Audio Replacement: Mass Effect 2
Created original sound design for Mass Effect 2 cinematic. Mixed with provided music and VO. Note: I did not work on the actual game, all assets were created for this demo.
Assassin’s Creed Syndicate TV Spot
Assassin’s Creed Syndicate TV commercial for which I did all of the sound design.
Heroes of the Storm
Examples of my contribution to the game Heroes of the Storm. Footage and audio was captured in game.
Audio Replacement: League of Legends
Created original ability sound design for assorted characters from League of Legends. Note: I did not work on the actual game, all assets were created for this demo.
Audio Replacement: Limbo
Created and implemented original sound and music for the game Limbo. This footage and audio is captured directly from the game. All audio was implemented in Wwise. Note: I did not work on the actual game, all assets were created for this demo.
Audio Replacement: Stardust
Stripped the original video of all audio and replaced with my own music and sound.